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Old Oct 04, 2007, 01:10 PM // 13:10   #101
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Quote:
Originally Posted by freaky naughty
You know there's always that crazy person who says "Why not just wear another headpiece?" and he's always flamed on for being a noob.
Perhaps if it, you know, didn't take a ton of stupid grinding to gain said headgears due to drops that would be viable.

It is hardly unreasonable to ask for a majority of variations on something like the headband to not clip the back of the head. That being said even if they do go in and fix it someone else will not be happy because it's no longer "snug" against the head.
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Old Oct 04, 2007, 08:01 PM // 20:01   #102
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We've had threads cataloguing and displaying this type of error since forever. Zero errors, afaik, have been fixed. So... I'm sorry, but I wouldn't have any hope for improvement now.
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Old Oct 04, 2007, 09:32 PM // 21:32   #103
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Wow. That's really poor, Anet.
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Old Oct 05, 2007, 01:13 AM // 01:13   #104
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Originally Posted by Solar_Takfar
We've had threads cataloguing and displaying this type of error since forever. Zero errors, afaik, have been fixed. So... I'm sorry, but I wouldn't have any hope for improvement now.
Yep and I've reported such errors myself and no longer waste my time doing so due to zero response from Anet on them.

Being told by support to post the bugs on some fan site is also a major turn off. If they don't have the time to pass on bugs to Anet then Anet must not give a crap about them so why should I even try to get them fixed? Makes me feel that Anet doesn't care about turning out crappy work.
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Old Oct 05, 2007, 02:09 AM // 02:09   #105
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I'm astounded that you call this absolutely tiny clipping issue, "crappy work." What is wrong with you? :)
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Old Oct 05, 2007, 03:28 AM // 03:28   #106
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The problem is Karyuu that it occurs with MANY head and face combinations. Clearly, a.net did not properly test this before released.
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Old Oct 05, 2007, 04:13 AM // 04:13   #107
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Quote:
Originally Posted by cebalrai
Wow. That's really poor, Anet.
The support actually tells you, that the designers are already working on it. So yes, really poor.

http://guildwars-forum.onlinewelten....p%3Ft%3D465100

Remember what Gaile said: "Armor glitches are not a high priority. I meant a little clipping is not too major an issue, as opposed to game altering issues, or adding new elements or working on holidays. We are aware of some of the glitches, and we will do what we can, while still looking forward."

Some of the glitches??? There is a whole thread about them on this forum.
"Not hight priority" means "not going to fix", right?

"I meant a little clipping is not too major an issue, as opposed to game altering issues"
I just love that sentence. Armor glitches and game-altering issues are fixed by two different departments and she still tries to say, that fixing the first would hinder fixing the latter.

And "adding new elements"??? Didn´t ANet say, they are only bugfixing and not adding new things anymore?

And for me: Both are equally disturbing and annoying. I actually deleted an elementalist I played, because parts of her hair where clipped away when you zoom out to the highest zoom.

Last edited by Kashrlyyk; Oct 05, 2007 at 04:46 AM // 04:46..
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Old Oct 05, 2007, 04:51 AM // 04:51   #108
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I don't know honestly - with the worry about headpieces when other things are broken - need to be fixed - bugged, I'd not be overly worried about it.

Coding is a hard process and a hard job, that's why they have so many different schools offering it now, because let's face it, it's a good job but not everyone can do it, and having several little cosmetic glitches isn't going to stand in my way from enjoying a game that I have.

However, energy issues (Not enough energy for skills I know I have energy for) as well as a few other small bugs that do effect gameplay can annoy me to no greater end.

But seriously, while yes we want to have pretty pretty princesses (and princes) in their armor, it could be ten times worse, they could after all look like stick figures.
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Old Oct 05, 2007, 05:11 AM // 05:11   #109
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Its about setting up some kind of infrastructure.

I am sure competent programmers can come up with scripts that generates the blindfold (or any other GW item), and every single permutation of heads and hair, create a thumbnail page, so that the designer of the blindfold can look through all of them for clipping.

If he/she is happy with the blindfold and clipping issues, he/she can sign for it, approving it to go out the front door.

It is one thing to release skills and stuff to the game and see players use it in unexpected combos, and another thing to release a prestige product, that will not pass most inhouse quality control checks.
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Old Oct 05, 2007, 05:20 AM // 05:20   #110
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Which I can fully understand - however, in an MMO there will always be something that glitches and more times it's of the graphical sort.

Clipping bites, but in the grand scheme of things, it's a paper cut instead of a severed limb.

Yes it blows goats that people spend money, grind, farm for these things, and I can understand their outrage.

But at the same point..It's a game... At the end of the day it's just a game.
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Old Oct 05, 2007, 05:52 AM // 05:52   #111
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add #3 blindfold screen shot. still working on it
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Old Oct 05, 2007, 07:32 AM // 07:32   #112
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Quote:
Originally Posted by arsie
I am sure competent programmers can come up with scripts that generates the blindfold (or any other GW item), and every single permutation of heads and hair, create a thumbnail page, so that the designer of the blindfold can look through all of them for clipping.
It's amazing that people don't see the problem with their self-centeredness here: yeah sure, they're competent if they fix the problem for YOU, and there are hundreds of thousands of YOU in this GW world, which all want different things, which logically lead to programmers having to cope with thousands of different (and sometimes conflicting) requirements.

I mean, you want you hairclip, this guy wants this details of the armer, that guy wants this piece of the decorum, this one talks about that game mechanic, this one about the network pings, and that one about mission logic, and that one about storyline. Multiply this by 10 or 100. And THEN ONLY put yourselves in the shoes of an Anet programmer: how would you feel? Probably OVERLOADED, especially given Anet's business model requires resource limitation (if not, YOU would have to pay monthly fees). Then you prioritise, you work tirelessly on the items in the TODO list, one at a time, as quickly as you can, then new items pop into the list, leaving your little graphical glitch at the end of the list.

If I were an Anet programmer, I'd be depressed to look at the forums, where few threads highlights their excellent word, and rather the contrary: you're named "incompetent" because you didn't fix this little glitch. Maybe Anet has a psychologist to help depressed developpers!
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Old Oct 05, 2007, 08:14 AM // 08:14   #113
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Quote:
Originally Posted by Fril Estelin
...Then you prioritise, you work tirelessly on the items in the TODO list, one at a time, as quickly as you can, then new items pop into the list, leaving your little graphical glitch at the end of the list.
...
What has an armor glitch (like clipping) to do with programming? The graphic designers have to fix that, not the programmers!
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Old Oct 05, 2007, 08:33 AM // 08:33   #114
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Maybe Anet should not make a Blindfold so ppl like me no need to complain about their sloppy work
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Old Oct 05, 2007, 08:48 AM // 08:48   #115
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Quote:
Originally Posted by Kashrlyyk
What has an armor glitch (like clipping) to do with programming? The graphic designers have to fix that, not the programmers!
And you think that changing "programmer" in "graphic designer" in my message would change its meaning? (for me, a graphic designer is lie a programmer, though he's not using the same "language", but I'd agree on your point)

I sometimes wonder if people are looking for in GW is a "WoW without monthly fees". A perfect model where they only pay around £20/30euros_$ and can still request graphical absolutes. Fix this, fix that, make the game better for ME, ME, ME! I guess that Anet's commitment to its community can sometimes mean that the community gets more, then want more, then gets more, then want more, and when they don't get more they complain (well, once more, it's a forum thing, not sure that many people care overall in the game)

I mean, in terms of percentage, how long do you look specifically at this part of the back of your head in the game? 0.01%? I understand why it could be annoying, but not why people would make such a fuss about it. It would be like blaming a car manufacturer for a scratch on the dashboard (and the car would be a cheap and good one in our case...).
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Old Oct 05, 2007, 09:18 AM // 09:18   #116
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Quote:
Originally Posted by Fril Estelin
I mean, in terms of percentage, how long do you look specifically at this part of the back of your head in the game? 0.01%? I understand why it could be annoying, but not why people would make such a fuss about it. It would be like blaming a car manufacturer for a scratch on the dashboard (and the car would be a cheap and good one in our case...).
You've your point but I do have mine too.
Here incase you didn't notice it.

Quote:
Originally Posted by illreris
I'm a customer, I don't care how it's process.
I buy things and it should be exactly what it's must be.
It's none of my business that how hard it's cost to fix -Blindfold-
to fit my character.

For an example :

I buy canned food, I can't see how exactly the food in this can look like because it's sealed. Only imagine from advertise.

And when I open it **BANG** this can filled with food and **WORMS**
Wow what did u feel about worms in canned food?
and even if your comments about self-centeredness,
thing that never be change is the truth that Anet let's their uncomplete/untest works to their customer.

Last edited by illreris; Oct 05, 2007 at 09:32 AM // 09:32..
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Old Oct 05, 2007, 09:35 AM // 09:35   #117
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Quote:
Originally Posted by Fril Estelin
And you think that changing "programmer" in "graphic designer" in my message would change its meaning? (for me, a graphic designer is lie a programmer, though he's not using the same "language", but I'd agree on your point)..
Don´t know what to do with that. You aggree with what point? I didn´t want to change your message, and I am pretty sure I didn´t change it. What I wanted to do is showing that there are two completly different departments involved in graphic errors and code errors, and that Gaile just ignored for her "appeal to consequences".

Quote:
Originally Posted by Fril Estelin
..
I mean, in terms of percentage, how long do you look specifically at this part of the back of your head in the game? 0.01%? I understand why it could be annoying, but not why people would make such a fuss about it. It would be like blaming a car manufacturer for a scratch on the dashboard (and the car would be a cheap and good one in our case...).
I look at the back of the hair everytime I am not in a fight, so close to 60-80% of the time. So clipping issues at the back of your heads stick out more than the ones at the front. Besides if you invested an enormous amount of time in getting the item, you expect something good looking, not a clipping nightmare. So that comes into the equation too.
So I can understand why they make such a fuss about it.
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Old Oct 05, 2007, 03:03 PM // 15:03   #118
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Quote:
Originally Posted by Fril Estelin
It's amazing that people don't see the problem with their self-centeredness here: yeah sure, they're competent if they fix the problem for YOU, and there are hundreds of thousands of YOU in this GW world, which all want different things, which logically lead to programmers having to cope with thousands of different (and sometimes conflicting) requirements.

I mean, you want you hairclip, this guy wants this details of the armer, that guy wants this piece of the decorum, this one talks about that game mechanic, this one about the network pings, and that one about mission logic, and that one about storyline. Multiply this by 10 or 100. And THEN ONLY put yourselves in the shoes of an Anet programmer: how would you feel? Probably OVERLOADED, especially given Anet's business model requires resource limitation (if not, YOU would have to pay monthly fees). Then you prioritise, you work tirelessly on the items in the TODO list, one at a time, as quickly as you can, then new items pop into the list, leaving your little graphical glitch at the end of the list.

If I were an Anet programmer, I'd be depressed to look at the forums, where few threads highlights their excellent word, and rather the contrary: you're named "incompetent" because you didn't fix this little glitch. Maybe Anet has a psychologist to help depressed developpers!
We aren't being selfish. There wasn't a huge demand for a blindfold. A.net put it in and did it half-arse. That's it.

A.net could have not put it into the game at all. Instead, they made it a very expensive and difficult to get item that ends up looking terrible on many players.

The moral is, I don't blame the a.net's programers or art department. I blame the company's management for pushing glitched content into the game. Either a.net didn't properly test the blindfold, or they knew about the bugs but put it into the game anyway because they were under time restraints and needed to get in "40 unique armor sets." Either way, it is not a good decision on the company.
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Old Oct 05, 2007, 04:11 PM // 16:11   #119
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I wouldn't worry too much about what Anet thinks...

Bottom line, GW2 is more of a priority (which it should be. Anets not going to make much more money off the original Guild Wars... unless they start selling gold.)
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Old Oct 05, 2007, 04:20 PM // 16:20   #120
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Quote:
Originally Posted by Karyuu
I'm astounded that you call this absolutely tiny clipping issue, "crappy work." What is wrong with you?
Heh I'm personally talking about stuff far worse then the hair clipping though that should have been taken care of from the start none the less.

How about glowing torsos due to crappy armor implementation reported over a year ago and still ingame for example.
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